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Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study

BACKGROUND: The gamification of digital health provisions for older adults (eg, for rehabilitation) is a growing trend; however, many older adults are not familiar with digital games. This lack of experience could cause stress and thus impede participants’ motivations to adopt these technologies. OB...

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Detalles Bibliográficos
Autores principales: Khalili-Mahani, Najmeh, Assadi, Atousa, Li, Kate, Mirgholami, Mahsa, Rivard, Marie-Eve, Benali, Habib, Sawchuk, Kim, De Schutter, Bob
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7146255/
https://www.ncbi.nlm.nih.gov/pubmed/32213474
http://dx.doi.org/10.2196/12388