Cargando…
Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study
BACKGROUND: The gamification of digital health provisions for older adults (eg, for rehabilitation) is a growing trend; however, many older adults are not familiar with digital games. This lack of experience could cause stress and thus impede participants’ motivations to adopt these technologies. OB...
Autores principales: | Khalili-Mahani, Najmeh, Assadi, Atousa, Li, Kate, Mirgholami, Mahsa, Rivard, Marie-Eve, Benali, Habib, Sawchuk, Kim, De Schutter, Bob |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7146255/ https://www.ncbi.nlm.nih.gov/pubmed/32213474 http://dx.doi.org/10.2196/12388 |
Ejemplares similares
-
Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping
por: Khalili-Mahani, Najmeh, et al.
Publicado: (2019) -
Double-Bind of Recruitment of Older Adults Into Studies of Successful Aging via Assistive Information and Communication Technologies: Mapping Review
por: Khalili-Mahani, Najmeh, et al.
Publicado: (2022) -
The association between information and communication technologies, loneliness and social connectedness: A scoping review
por: Petersen, Berkley, et al.
Publicado: (2023) -
Reflex - Reflection for C++
por: Roiser, S, et al.
Publicado: (2007) -
What Media Helps, What Media Hurts: A Mixed Methods Survey Study of Coping with COVID-19 Using the Media Repertoire Framework and the Appraisal Theory of Stress
por: Pahayahay, Amber, et al.
Publicado: (2020)