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Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, esca...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7177750/ https://www.ncbi.nlm.nih.gov/pubmed/32224978 http://dx.doi.org/10.3390/ijerph17072224 |