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Gaming addiction and perceived stress among Saudi adolescents

INTRODUCTION: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among...

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Detalles Bibliográficos
Autores principales: Rajab, Ahmad Mamoun, Zaghloul, Mohamed Saddik, Enabi, Saed, Rajab, Tawfik Mamoun, Al-Khani, Abdullah Murhaf, Basalah, Abdulrahman, Alchalati, Sara Wafik, Enabi, Joud, Aljundi, Saadi, Billah, Syed Muhammad Baqui, Saquib, Juliann, AlMazrou, AbdulRahman, Saquib, Nazmus
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7244928/
https://www.ncbi.nlm.nih.gov/pubmed/32467850
http://dx.doi.org/10.1016/j.abrep.2020.100261