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The effect of challenge-based gamification on learning: An experiment in the context of statistics education

Gamification is increasingly employed in learning environments as a way to increase student motivation and consequent learning outcomes. However, while the research on the effectiveness of gamification in the context of education has been growing, there are blind spots regarding which types of gamif...

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Detalles Bibliográficos
Autores principales: Legaki, Nikoletta-Zampeta, Xi, Nannan, Hamari, Juho, Karpouzis, Kostas, Assimakopoulos, Vassilios
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Authors. Published by Elsevier Ltd. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7293851/
https://www.ncbi.nlm.nih.gov/pubmed/32565668
http://dx.doi.org/10.1016/j.ijhcs.2020.102496