Cargando…

Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference

Introduction Coronavirus disease 2019 (COVID-19) has challenged medical educators on continuing to provide quality educational content in a virtual setting. The objective of this module was to create a gamified review of core obstetric and gynecology (OB-GYN) topics that residents would find educati...

Descripción completa

Detalles Bibliográficos
Autores principales: O'Connell, Alanna, Tomaselli, Peter J, Stobart-Gallagher, Megan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cureus 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7294867/
https://www.ncbi.nlm.nih.gov/pubmed/32550087
http://dx.doi.org/10.7759/cureus.8397
_version_ 1783546556050309120
author O'Connell, Alanna
Tomaselli, Peter J
Stobart-Gallagher, Megan
author_facet O'Connell, Alanna
Tomaselli, Peter J
Stobart-Gallagher, Megan
author_sort O'Connell, Alanna
collection PubMed
description Introduction Coronavirus disease 2019 (COVID-19) has challenged medical educators on continuing to provide quality educational content in a virtual setting. The objective of this module was to create a gamified review of core obstetric and gynecology (OB-GYN) topics that residents would find educational and informative. Methods The game created was modeled after the TV show “So You Think You Can Dance?”, with a warm-up and several rounds of rapid-fire OB-GYN questions and cases, eliminating teams to a final face-off. The residents were given a post-session survey to determine their attitudes and learning towards this virtual conference approach. Results Based on the post-session survey, the majority of the residents found this activity to be educational, entertaining, engaging, and better than the traditional lecture format. Conclusion This initial attempt at migrating gamification, a core component of our live conferences, into the new virtual arena, was well-received by learners as effective, educational, and engaging. This style of gamification can be incorporated into residency programs at other institutions currently limited to virtual platforms to boost resident education and engagement.
format Online
Article
Text
id pubmed-7294867
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Cureus
record_format MEDLINE/PubMed
spelling pubmed-72948672020-06-16 Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference O'Connell, Alanna Tomaselli, Peter J Stobart-Gallagher, Megan Cureus Emergency Medicine Introduction Coronavirus disease 2019 (COVID-19) has challenged medical educators on continuing to provide quality educational content in a virtual setting. The objective of this module was to create a gamified review of core obstetric and gynecology (OB-GYN) topics that residents would find educational and informative. Methods The game created was modeled after the TV show “So You Think You Can Dance?”, with a warm-up and several rounds of rapid-fire OB-GYN questions and cases, eliminating teams to a final face-off. The residents were given a post-session survey to determine their attitudes and learning towards this virtual conference approach. Results Based on the post-session survey, the majority of the residents found this activity to be educational, entertaining, engaging, and better than the traditional lecture format. Conclusion This initial attempt at migrating gamification, a core component of our live conferences, into the new virtual arena, was well-received by learners as effective, educational, and engaging. This style of gamification can be incorporated into residency programs at other institutions currently limited to virtual platforms to boost resident education and engagement. Cureus 2020-06-01 /pmc/articles/PMC7294867/ /pubmed/32550087 http://dx.doi.org/10.7759/cureus.8397 Text en Copyright © 2020, O'Connell et al. http://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Emergency Medicine
O'Connell, Alanna
Tomaselli, Peter J
Stobart-Gallagher, Megan
Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference
title Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference
title_full Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference
title_fullStr Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference
title_full_unstemmed Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference
title_short Effective Use of Virtual Gamification During COVID-19 to Deliver the OB-GYN Core Curriculum in an Emergency Medicine Resident Conference
title_sort effective use of virtual gamification during covid-19 to deliver the ob-gyn core curriculum in an emergency medicine resident conference
topic Emergency Medicine
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7294867/
https://www.ncbi.nlm.nih.gov/pubmed/32550087
http://dx.doi.org/10.7759/cureus.8397
work_keys_str_mv AT oconnellalanna effectiveuseofvirtualgamificationduringcovid19todelivertheobgyncorecurriculuminanemergencymedicineresidentconference
AT tomasellipeterj effectiveuseofvirtualgamificationduringcovid19todelivertheobgyncorecurriculuminanemergencymedicineresidentconference
AT stobartgallaghermegan effectiveuseofvirtualgamificationduringcovid19todelivertheobgyncorecurriculuminanemergencymedicineresidentconference