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The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display

BACKGROUND: To investigate the change between accommodative and vergence facilities before and after exposure to gaming in a virtual reality (VR) device amongst participants with normal binocular visual function. METHODS: 62 participants between the ages of 18–30 years with normal binocular visual f...

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Detalles Bibliográficos
Autores principales: Munsamy, Alvin J., Paruk, Husna, Gopichunder, Bronwyn, Luggya, Anela, Majola, Thembekile, Khulu, Sneliswa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7301196/
https://www.ncbi.nlm.nih.gov/pubmed/32234359
http://dx.doi.org/10.1016/j.optom.2020.02.004