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The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display
BACKGROUND: To investigate the change between accommodative and vergence facilities before and after exposure to gaming in a virtual reality (VR) device amongst participants with normal binocular visual function. METHODS: 62 participants between the ages of 18–30 years with normal binocular visual f...
Autores principales: | Munsamy, Alvin J., Paruk, Husna, Gopichunder, Bronwyn, Luggya, Anela, Majola, Thembekile, Khulu, Sneliswa |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7301196/ https://www.ncbi.nlm.nih.gov/pubmed/32234359 http://dx.doi.org/10.1016/j.optom.2020.02.004 |
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