Cargando…

A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study

IMPORTANCE/BACKGROUND: Movement-controlled video games have potential to promote home-based practice of therapy activities. The success of therapy gaming interventions depends on the quality of the technology used and the presence of effective support structures. AIM: This study assesses the feasibi...

Descripción completa

Detalles Bibliográficos
Autores principales: MacIntosh, Alexander, Desailly, Eric, Vignais, Nicolas, Vigneron, Vincent, Biddiss, Elaine
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7307764/
https://www.ncbi.nlm.nih.gov/pubmed/32569284
http://dx.doi.org/10.1371/journal.pone.0234767