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Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study

BACKGROUND: Pokémon Go is a very popular location-based augmented reality game with widespread influences over the world. An emerging body of research demonstrates that playing Pokémon Go can lead to improvements in physical activity and psychosocial well-being; however, whether Pokémon Go reduces s...

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Detalles Bibliográficos
Autores principales: Wong, Rosa Sze Man, Ho, Frederick Ka Wing, Tung, Keith Tsz Suen, Fu, King-Wa, Ip, Patrick
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7320302/
https://www.ncbi.nlm.nih.gov/pubmed/32530429
http://dx.doi.org/10.2196/17112