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Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study
BACKGROUND: Pokémon Go is a very popular location-based augmented reality game with widespread influences over the world. An emerging body of research demonstrates that playing Pokémon Go can lead to improvements in physical activity and psychosocial well-being; however, whether Pokémon Go reduces s...
Autores principales: | Wong, Rosa Sze Man, Ho, Frederick Ka Wing, Tung, Keith Tsz Suen, Fu, King-Wa, Ip, Patrick |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7320302/ https://www.ncbi.nlm.nih.gov/pubmed/32530429 http://dx.doi.org/10.2196/17112 |
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