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Gamble for the needy! Does identifiability enhances donation?

To investigate how neediness and identifiability of a recipient influence the willingness of a donor to invest resources in charity-like lotteries we propose a new game, called ‘need game’. Similar to the dictator game, the need game includes two players, one active player (the donor or dictator) an...

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Detalles Bibliográficos
Autores principales: Wyszynski, Marc, Diederich, Adele, Ritov, Ilana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7326157/
https://www.ncbi.nlm.nih.gov/pubmed/32603364
http://dx.doi.org/10.1371/journal.pone.0234336
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author Wyszynski, Marc
Diederich, Adele
Ritov, Ilana
author_facet Wyszynski, Marc
Diederich, Adele
Ritov, Ilana
author_sort Wyszynski, Marc
collection PubMed
description To investigate how neediness and identifiability of a recipient influence the willingness of a donor to invest resources in charity-like lotteries we propose a new game, called ‘need game’. Similar to the dictator game, the need game includes two players, one active player (the donor or dictator) and one passive player (the recipient). Both players require a minimum need (N(D) and N(R)), expressed in terms of points. The donor is endowed with K(D) points and must retain at least N(D) points, i.e., the need, with N(D) < K(D), at the end of the game with n rounds. The recipient starts with K(R) points and must end the game with at least N(R) points, i.e., the need, with K(R) < N(R) < K(D). The donor is asked to choose one of three different amounts from K(D) to place a bet on a lottery. If won, the gain is added to the endowment. If lost, the recipient receives the points. The recipient is paid only when his/her need threshold is obtained; likewise the donor gets paid only when his/her need threshold is maintained. The main focus here is on need of both players (N(D) = N(R) = 2, 200, and ND = N(R) = 0 serving as baseline control) and the identifiability of the recipient (no information, described by text and picture, and physical presence). We probe whether the amount invested by the donor depends on need and identifiability of the recipient. In addition, we include the framing of the game as gain or loss, different probabilities to win/lose, and different time limits as covariates. We found that each of these factors can play a role when investing in charity-like lotteries.
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spelling pubmed-73261572020-07-08 Gamble for the needy! Does identifiability enhances donation? Wyszynski, Marc Diederich, Adele Ritov, Ilana PLoS One Research Article To investigate how neediness and identifiability of a recipient influence the willingness of a donor to invest resources in charity-like lotteries we propose a new game, called ‘need game’. Similar to the dictator game, the need game includes two players, one active player (the donor or dictator) and one passive player (the recipient). Both players require a minimum need (N(D) and N(R)), expressed in terms of points. The donor is endowed with K(D) points and must retain at least N(D) points, i.e., the need, with N(D) < K(D), at the end of the game with n rounds. The recipient starts with K(R) points and must end the game with at least N(R) points, i.e., the need, with K(R) < N(R) < K(D). The donor is asked to choose one of three different amounts from K(D) to place a bet on a lottery. If won, the gain is added to the endowment. If lost, the recipient receives the points. The recipient is paid only when his/her need threshold is obtained; likewise the donor gets paid only when his/her need threshold is maintained. The main focus here is on need of both players (N(D) = N(R) = 2, 200, and ND = N(R) = 0 serving as baseline control) and the identifiability of the recipient (no information, described by text and picture, and physical presence). We probe whether the amount invested by the donor depends on need and identifiability of the recipient. In addition, we include the framing of the game as gain or loss, different probabilities to win/lose, and different time limits as covariates. We found that each of these factors can play a role when investing in charity-like lotteries. Public Library of Science 2020-06-30 /pmc/articles/PMC7326157/ /pubmed/32603364 http://dx.doi.org/10.1371/journal.pone.0234336 Text en © 2020 Wyszynski et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Wyszynski, Marc
Diederich, Adele
Ritov, Ilana
Gamble for the needy! Does identifiability enhances donation?
title Gamble for the needy! Does identifiability enhances donation?
title_full Gamble for the needy! Does identifiability enhances donation?
title_fullStr Gamble for the needy! Does identifiability enhances donation?
title_full_unstemmed Gamble for the needy! Does identifiability enhances donation?
title_short Gamble for the needy! Does identifiability enhances donation?
title_sort gamble for the needy! does identifiability enhances donation?
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7326157/
https://www.ncbi.nlm.nih.gov/pubmed/32603364
http://dx.doi.org/10.1371/journal.pone.0234336
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