Cargando…

Positive effects of grasping virtual objects on memory for novel words in a second language

Theories of embodied cognition describe language processing and representation as inherently connected to the sensorimotor experiences collected during acquisition. While children grasp their world, collect bodily experiences and name them, in second language (L2), students learn bilingual word list...

Descripción completa

Detalles Bibliográficos
Autores principales: Macedonia, M., Lehner, A. E., Repetto, C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7329851/
https://www.ncbi.nlm.nih.gov/pubmed/32612096
http://dx.doi.org/10.1038/s41598-020-67539-9
_version_ 1783552985070043136
author Macedonia, M.
Lehner, A. E.
Repetto, C.
author_facet Macedonia, M.
Lehner, A. E.
Repetto, C.
author_sort Macedonia, M.
collection PubMed
description Theories of embodied cognition describe language processing and representation as inherently connected to the sensorimotor experiences collected during acquisition. While children grasp their world, collect bodily experiences and name them, in second language (L2), students learn bilingual word lists. Experimental evidence shows that embodiment by mean of gestures enhances memory for words in L2. However, no study has been conducted on the effects of grasping in L2. In a virtual scenario, we trained 46 participants on 18 two- and three-syllabic words of Vimmi, an artificial corpus created for experimental purposes. The words were assigned concrete meanings of graspable objects. Six words were learned audio-visually, by reading the words projected on the wall and by hearing them. Another 6 words were trained by observation of virtual objects. Another 6 words were learned by observation and additional grasping the virtual objects. Thereafter participants were subministered free, cued recall, and reaction time tests in order to assess the word retention and the word recognition. After 30 days, the recall tests were repeated remotely to assess the memory in the long term. The results show that grasping of virtual objects can lead to superior memory performance and to lower reaction times during recognition.
format Online
Article
Text
id pubmed-7329851
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-73298512020-07-06 Positive effects of grasping virtual objects on memory for novel words in a second language Macedonia, M. Lehner, A. E. Repetto, C. Sci Rep Article Theories of embodied cognition describe language processing and representation as inherently connected to the sensorimotor experiences collected during acquisition. While children grasp their world, collect bodily experiences and name them, in second language (L2), students learn bilingual word lists. Experimental evidence shows that embodiment by mean of gestures enhances memory for words in L2. However, no study has been conducted on the effects of grasping in L2. In a virtual scenario, we trained 46 participants on 18 two- and three-syllabic words of Vimmi, an artificial corpus created for experimental purposes. The words were assigned concrete meanings of graspable objects. Six words were learned audio-visually, by reading the words projected on the wall and by hearing them. Another 6 words were trained by observation of virtual objects. Another 6 words were learned by observation and additional grasping the virtual objects. Thereafter participants were subministered free, cued recall, and reaction time tests in order to assess the word retention and the word recognition. After 30 days, the recall tests were repeated remotely to assess the memory in the long term. The results show that grasping of virtual objects can lead to superior memory performance and to lower reaction times during recognition. Nature Publishing Group UK 2020-07-01 /pmc/articles/PMC7329851/ /pubmed/32612096 http://dx.doi.org/10.1038/s41598-020-67539-9 Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Macedonia, M.
Lehner, A. E.
Repetto, C.
Positive effects of grasping virtual objects on memory for novel words in a second language
title Positive effects of grasping virtual objects on memory for novel words in a second language
title_full Positive effects of grasping virtual objects on memory for novel words in a second language
title_fullStr Positive effects of grasping virtual objects on memory for novel words in a second language
title_full_unstemmed Positive effects of grasping virtual objects on memory for novel words in a second language
title_short Positive effects of grasping virtual objects on memory for novel words in a second language
title_sort positive effects of grasping virtual objects on memory for novel words in a second language
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7329851/
https://www.ncbi.nlm.nih.gov/pubmed/32612096
http://dx.doi.org/10.1038/s41598-020-67539-9
work_keys_str_mv AT macedoniam positiveeffectsofgraspingvirtualobjectsonmemoryfornovelwordsinasecondlanguage
AT lehnerae positiveeffectsofgraspingvirtualobjectsonmemoryfornovelwordsinasecondlanguage
AT repettoc positiveeffectsofgraspingvirtualobjectsonmemoryfornovelwordsinasecondlanguage