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Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments

Game-based learning environments hold significant potential for supporting K-12 computer science (CS) education by providing CS learning experiences embedded within engaging virtual worlds. However, many game-based learning environments do not adaptively support individual students based on their sp...

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Detalles Bibliográficos
Autores principales: Park, Kyungjin, Mott, Bradford, Min, Wookhee, Wiebe, Eric, Boyer, Kristy Elizabeth, Lester, James
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7334711/
http://dx.doi.org/10.1007/978-3-030-52240-7_44