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User perspective and higher cognitive task-loads influence movement and performance in immersive training environments
BACKGROUND: In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the first-person user perspective or the third-person perspective to perceive the virtual environment; however, applications rarely offer both perspectives for...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7422558/ https://www.ncbi.nlm.nih.gov/pubmed/32903314 http://dx.doi.org/10.1186/s42490-019-0021-0 |