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User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study

BACKGROUND: Serious games (SGs) are used as complementary approaches to stimulate patients with dementia. However, many of the SGs use out-of-the-shelf technologies that may not always be suitable for such populations, as they can lead to negative behaviors, such as anxiety, fatigue, and even cybers...

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Detalles Bibliográficos
Autores principales: Andrade Ferreira, Luis Duarte, Ferreira, Henrique, Cavaco, Sofia, Cameirão, Mónica, i Badia, Sergi Bermúdez
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7439148/
https://www.ncbi.nlm.nih.gov/pubmed/32755894
http://dx.doi.org/10.2196/17565