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CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making
BACKGROUND: Teaching medical ethics (ME) in the clinical environment is often difficult, uncalibrated and medical students get variable exposure to skilled educators. Explicit discussion of ethical dimensions of patient management is often neglected, as clinical teachers may feel inadequately skille...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7509501/ https://www.ncbi.nlm.nih.gov/pubmed/32967692 http://dx.doi.org/10.1186/s12909-020-02217-y |
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author | Torda, Adrienne |
author_facet | Torda, Adrienne |
author_sort | Torda, Adrienne |
collection | PubMed |
description | BACKGROUND: Teaching medical ethics (ME) in the clinical environment is often difficult, uncalibrated and medical students get variable exposure to skilled educators. Explicit discussion of ethical dimensions of patient management is often neglected, as clinical teachers may feel inadequately skilled to do this. METHODS: We developed a suite of online modules. Each consisted of a clinical scenario filmed using virtual reality (VR) technology, linked to an adaptive, interactive, online tutorial which explicitly discussed the relevant ethical issues and guidelines. These were embedded in clinical placements of students to encourage the transfer of knowledge from these modules to clinical skill competency. We conducted a pilot study to evaluate these modules which examined student engagement, knowledge gains (self-perceived and measured) and user experience. We also reviewed reflections to assess the incorporation of these modules and transfer of knowledge into the clinical learning and skill development of the students. RESULTS: Engagement and self-perceived knowledge gains were extremely high. Students found these modules realistic, interesting and helpful. The measured knowledge gains (module exit quiz) were moderate. User experience was positive overall, although students were intolerant of any technical glitches. There was mixed feedback on whether the VR aspect of the clinical scenarios added value. Student reflections showed high level incorporation of these modules into clinical practice of the students and evidence of knowledge transfer (level 3 Kirkpatrick model of evaluation) in over ¾ of students. CONCLUSIONS: This study showed that the use VR clinical scenarios combined with interactive online learning modules resulted in demonstrable high-level student engagement and learning gains in medical ethics and transfer of knowledge to clinical application. It standardised and ensured the student experience of high-quality educational deliverables in clinical years of medical education. This use of VR and online technology can be adapted for use in many areas of the medical curricula where we need to ensure the delivery of well calibrated, high quality, educational deliverables at scale for students. |
format | Online Article Text |
id | pubmed-7509501 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-75095012020-09-23 CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making Torda, Adrienne BMC Med Educ Technical Advance BACKGROUND: Teaching medical ethics (ME) in the clinical environment is often difficult, uncalibrated and medical students get variable exposure to skilled educators. Explicit discussion of ethical dimensions of patient management is often neglected, as clinical teachers may feel inadequately skilled to do this. METHODS: We developed a suite of online modules. Each consisted of a clinical scenario filmed using virtual reality (VR) technology, linked to an adaptive, interactive, online tutorial which explicitly discussed the relevant ethical issues and guidelines. These were embedded in clinical placements of students to encourage the transfer of knowledge from these modules to clinical skill competency. We conducted a pilot study to evaluate these modules which examined student engagement, knowledge gains (self-perceived and measured) and user experience. We also reviewed reflections to assess the incorporation of these modules and transfer of knowledge into the clinical learning and skill development of the students. RESULTS: Engagement and self-perceived knowledge gains were extremely high. Students found these modules realistic, interesting and helpful. The measured knowledge gains (module exit quiz) were moderate. User experience was positive overall, although students were intolerant of any technical glitches. There was mixed feedback on whether the VR aspect of the clinical scenarios added value. Student reflections showed high level incorporation of these modules into clinical practice of the students and evidence of knowledge transfer (level 3 Kirkpatrick model of evaluation) in over ¾ of students. CONCLUSIONS: This study showed that the use VR clinical scenarios combined with interactive online learning modules resulted in demonstrable high-level student engagement and learning gains in medical ethics and transfer of knowledge to clinical application. It standardised and ensured the student experience of high-quality educational deliverables in clinical years of medical education. This use of VR and online technology can be adapted for use in many areas of the medical curricula where we need to ensure the delivery of well calibrated, high quality, educational deliverables at scale for students. BioMed Central 2020-09-23 /pmc/articles/PMC7509501/ /pubmed/32967692 http://dx.doi.org/10.1186/s12909-020-02217-y Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Technical Advance Torda, Adrienne CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making |
title | CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making |
title_full | CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making |
title_fullStr | CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making |
title_full_unstemmed | CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making |
title_short | CLASSIE teaching – using virtual reality to incorporate medical ethics into clinical decision making |
title_sort | classie teaching – using virtual reality to incorporate medical ethics into clinical decision making |
topic | Technical Advance |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7509501/ https://www.ncbi.nlm.nih.gov/pubmed/32967692 http://dx.doi.org/10.1186/s12909-020-02217-y |
work_keys_str_mv | AT tordaadrienne classieteachingusingvirtualrealitytoincorporatemedicalethicsintoclinicaldecisionmaking |