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Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching

PURPOSE: New technologies like gamification are continuously integrated into medical education during the last years. However, the benefit and implementation of such gaming platforms are not clearly studied. This analysis assesses the feasibility of Kahoot! regarding simplicity and low-cost performa...

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Detalles Bibliográficos
Autores principales: Neureiter, Daniel, Klieser, Eckhard, Neumayer, Bettina, Winkelmann, Paul, Urbas, Romana, Kiesslich, Tobias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Dove 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7547141/
https://www.ncbi.nlm.nih.gov/pubmed/33117039
http://dx.doi.org/10.2147/AMEP.S264821