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Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching
PURPOSE: New technologies like gamification are continuously integrated into medical education during the last years. However, the benefit and implementation of such gaming platforms are not clearly studied. This analysis assesses the feasibility of Kahoot! regarding simplicity and low-cost performa...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Dove
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7547141/ https://www.ncbi.nlm.nih.gov/pubmed/33117039 http://dx.doi.org/10.2147/AMEP.S264821 |
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author | Neureiter, Daniel Klieser, Eckhard Neumayer, Bettina Winkelmann, Paul Urbas, Romana Kiesslich, Tobias |
author_facet | Neureiter, Daniel Klieser, Eckhard Neumayer, Bettina Winkelmann, Paul Urbas, Romana Kiesslich, Tobias |
author_sort | Neureiter, Daniel |
collection | PubMed |
description | PURPOSE: New technologies like gamification are continuously integrated into medical education during the last years. However, the benefit and implementation of such gaming platforms are not clearly studied. This analysis assesses the feasibility of Kahoot! regarding simplicity and low-cost performance as a learning/teaching tool for medical education in (histo-)pathology. MATERIALS AND METHODS: In this feasibility pilot study, we developed 36 modules for different benign and malignant tumors, covering four major topics: gastrointestinal tract, dermatology, urogenital tract, and hematology. Each module included histomorphological text-based questions for education of 2nd-year medical students. The online gaming-platform Kahoot! was anonymously implemented before and after “classical” medical education which included discussions of histological slides for each tumor entity using Microsoft PowerPoint-based presentations in combination with microscopical demonstrations. Participating students were invited to a seven-questions evaluation about the online educational approach. RESULTS: Overall, 23 of 51 students of the study class completed the pre- and the post-evaluation of Kahoot! in one or more organ systems. The percentage of correct answers increased from the initial mean/median of 47.2/45% to 77.2/76.3%. Simultaneously, the time for answering questions decreased by roughly 50% (from mean/median time of 9.1/8.3 seconds to 5.1/4.3 seconds) from pre- to post-assessment. The results were independent of gender; however, there were scoring differences between the different organ systems. Students positively evaluated the routine implementation of the gaming-platform Kahoot! within medical education. CONCLUSION: Kahoot! is as a simple, direct, and low-cost application in medical teaching improving learning outcomes of pathomorphological topics with high acceptance by students. Kahoot!-based evaluations should be also performed in more advanced topics in the field of histopathology. |
format | Online Article Text |
id | pubmed-7547141 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Dove |
record_format | MEDLINE/PubMed |
spelling | pubmed-75471412020-10-27 Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching Neureiter, Daniel Klieser, Eckhard Neumayer, Bettina Winkelmann, Paul Urbas, Romana Kiesslich, Tobias Adv Med Educ Pract Original Research PURPOSE: New technologies like gamification are continuously integrated into medical education during the last years. However, the benefit and implementation of such gaming platforms are not clearly studied. This analysis assesses the feasibility of Kahoot! regarding simplicity and low-cost performance as a learning/teaching tool for medical education in (histo-)pathology. MATERIALS AND METHODS: In this feasibility pilot study, we developed 36 modules for different benign and malignant tumors, covering four major topics: gastrointestinal tract, dermatology, urogenital tract, and hematology. Each module included histomorphological text-based questions for education of 2nd-year medical students. The online gaming-platform Kahoot! was anonymously implemented before and after “classical” medical education which included discussions of histological slides for each tumor entity using Microsoft PowerPoint-based presentations in combination with microscopical demonstrations. Participating students were invited to a seven-questions evaluation about the online educational approach. RESULTS: Overall, 23 of 51 students of the study class completed the pre- and the post-evaluation of Kahoot! in one or more organ systems. The percentage of correct answers increased from the initial mean/median of 47.2/45% to 77.2/76.3%. Simultaneously, the time for answering questions decreased by roughly 50% (from mean/median time of 9.1/8.3 seconds to 5.1/4.3 seconds) from pre- to post-assessment. The results were independent of gender; however, there were scoring differences between the different organ systems. Students positively evaluated the routine implementation of the gaming-platform Kahoot! within medical education. CONCLUSION: Kahoot! is as a simple, direct, and low-cost application in medical teaching improving learning outcomes of pathomorphological topics with high acceptance by students. Kahoot!-based evaluations should be also performed in more advanced topics in the field of histopathology. Dove 2020-10-05 /pmc/articles/PMC7547141/ /pubmed/33117039 http://dx.doi.org/10.2147/AMEP.S264821 Text en © 2020 Neureiter et al. http://creativecommons.org/licenses/by-nc/3.0/ This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms (https://www.dovepress.com/terms.php). |
spellingShingle | Original Research Neureiter, Daniel Klieser, Eckhard Neumayer, Bettina Winkelmann, Paul Urbas, Romana Kiesslich, Tobias Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching |
title | Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching |
title_full | Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching |
title_fullStr | Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching |
title_full_unstemmed | Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching |
title_short | Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching |
title_sort | feasibility of kahoot! as a real-time assessment tool in (histo-)pathology classroom teaching |
topic | Original Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7547141/ https://www.ncbi.nlm.nih.gov/pubmed/33117039 http://dx.doi.org/10.2147/AMEP.S264821 |
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