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Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study
There is increasing use of augmented reality (AR) technology, which combines the virtual and real world, in the tertiary education sector. AR enables flexibility in student learning, since this technology may be used in the face to face setting and may also be accessed by students at any time outsid...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7559593/ https://www.ncbi.nlm.nih.gov/pubmed/32629818 http://dx.doi.org/10.3390/pharmacy8030109 |
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author | Schneider, Jennifer Patfield, Melanie Croft, Hayley Salem, Saad Munro, Irene |
author_facet | Schneider, Jennifer Patfield, Melanie Croft, Hayley Salem, Saad Munro, Irene |
author_sort | Schneider, Jennifer |
collection | PubMed |
description | There is increasing use of augmented reality (AR) technology, which combines the virtual and real world, in the tertiary education sector. AR enables flexibility in student learning, since this technology may be used in the face to face setting and may also be accessed by students at any time outside of this setting. The purpose of this study was to develop an AR tool and investigate its effectiveness for learning about the medication naloxone using AR in a MagicBook; and determine student opinions on its acceptability and usability. Using a sequential explanatory, mixed method design, 25 undergraduate pharmacy students were recruited to participate in the study. Pre- and post-tests were used to measure changes in knowledge and a survey was used to collect information on the usability and acceptability of AR for learning. The findings of the study indicated that AR technology was able to support student learning on the chosen topic, showing 42% improvement in quiz score p < 0.0001, and that students found using AR was stimulating, interactive, engaging and easy to follow. Thus, AR technology could be an effective way to enhance student learning about medicines. |
format | Online Article Text |
id | pubmed-7559593 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-75595932020-10-29 Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study Schneider, Jennifer Patfield, Melanie Croft, Hayley Salem, Saad Munro, Irene Pharmacy (Basel) Article There is increasing use of augmented reality (AR) technology, which combines the virtual and real world, in the tertiary education sector. AR enables flexibility in student learning, since this technology may be used in the face to face setting and may also be accessed by students at any time outside of this setting. The purpose of this study was to develop an AR tool and investigate its effectiveness for learning about the medication naloxone using AR in a MagicBook; and determine student opinions on its acceptability and usability. Using a sequential explanatory, mixed method design, 25 undergraduate pharmacy students were recruited to participate in the study. Pre- and post-tests were used to measure changes in knowledge and a survey was used to collect information on the usability and acceptability of AR for learning. The findings of the study indicated that AR technology was able to support student learning on the chosen topic, showing 42% improvement in quiz score p < 0.0001, and that students found using AR was stimulating, interactive, engaging and easy to follow. Thus, AR technology could be an effective way to enhance student learning about medicines. MDPI 2020-06-30 /pmc/articles/PMC7559593/ /pubmed/32629818 http://dx.doi.org/10.3390/pharmacy8030109 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Schneider, Jennifer Patfield, Melanie Croft, Hayley Salem, Saad Munro, Irene Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study |
title | Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study |
title_full | Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study |
title_fullStr | Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study |
title_full_unstemmed | Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study |
title_short | Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study |
title_sort | introducing augmented reality technology to enhance learning in pharmacy education: a pilot study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7559593/ https://www.ncbi.nlm.nih.gov/pubmed/32629818 http://dx.doi.org/10.3390/pharmacy8030109 |
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