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Student Acceptance of Using Augmented Reality Applications for Learning in Pharmacy: A Pilot Study

Creating engaging learning experiences that are easy to use and support the different learning requirements of university students is challenging. However, improvements in simulation technologies, such as augmented reality (AR) and virtual reality (VR), are making such changes possible. The aim of t...

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Detalles Bibliográficos
Autores principales: Salem, Saad, Cooper, Joyce, Schneider, Jennifer, Croft, Hayley, Munro, Irene
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7560130/
https://www.ncbi.nlm.nih.gov/pubmed/32708150
http://dx.doi.org/10.3390/pharmacy8030122