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Student Acceptance of Using Augmented Reality Applications for Learning in Pharmacy: A Pilot Study
Creating engaging learning experiences that are easy to use and support the different learning requirements of university students is challenging. However, improvements in simulation technologies, such as augmented reality (AR) and virtual reality (VR), are making such changes possible. The aim of t...
Autores principales: | Salem, Saad, Cooper, Joyce, Schneider, Jennifer, Croft, Hayley, Munro, Irene |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7560130/ https://www.ncbi.nlm.nih.gov/pubmed/32708150 http://dx.doi.org/10.3390/pharmacy8030122 |
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