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Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player

A particularly striking new phenomenon in recent years is the live streaming of video games through popular platforms, such as Twitch. This study focuses on the motivations and types of use underlying viewer participation in live streaming platforms. Based on the uses and gratifications theory, this...

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Detalles Bibliográficos
Autores principales: Cabeza-Ramírez, Luis Javier, Sánchez-Cañizares, Sandra M., Fuentes-García, Fernando J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7579209/
https://www.ncbi.nlm.nih.gov/pubmed/32992885
http://dx.doi.org/10.3390/ijerph17197019