Cargando…
Controlling your contents with the breath: Interactive breath interface for VR, games, and animations
In this paper, we propose a new interface to control VR(Virtual reality) contents, games, and animations in real-time using the user’s breath and the acceleration sensor of a mobile device. Although interaction techniques are very important in VR and physically-based animations, UI(User interface) m...
Autores principales: | , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7595446/ https://www.ncbi.nlm.nih.gov/pubmed/33119709 http://dx.doi.org/10.1371/journal.pone.0241498 |