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Controlling your contents with the breath: Interactive breath interface for VR, games, and animations

In this paper, we propose a new interface to control VR(Virtual reality) contents, games, and animations in real-time using the user’s breath and the acceleration sensor of a mobile device. Although interaction techniques are very important in VR and physically-based animations, UI(User interface) m...

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Detalles Bibliográficos
Autores principales: Kim, Jong-Hyun, Lee, Jung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7595446/
https://www.ncbi.nlm.nih.gov/pubmed/33119709
http://dx.doi.org/10.1371/journal.pone.0241498