Cargando…

Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game

INTRODUCTION: The virtual reality-based (VR) game can be considered as a new approach to education and to enhance the skills of health-care students. AIMS: The purposes of this research were to design a VR game and to apply it to teach physiotherapy in neurological diseases. METHODOLOGY: In this stu...

Descripción completa

Detalles Bibliográficos
Autores principales: Shahmoradi, Leila, Almasi, Sohrab, Ghotbi, Nastaran, Gholamzadeh, Marsa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7652073/
https://www.ncbi.nlm.nih.gov/pubmed/33209926
http://dx.doi.org/10.4103/jehp.jehp_736_19
_version_ 1783607630542929920
author Shahmoradi, Leila
Almasi, Sohrab
Ghotbi, Nastaran
Gholamzadeh, Marsa
author_facet Shahmoradi, Leila
Almasi, Sohrab
Ghotbi, Nastaran
Gholamzadeh, Marsa
author_sort Shahmoradi, Leila
collection PubMed
description INTRODUCTION: The virtual reality-based (VR) game can be considered as a new approach to education and to enhance the skills of health-care students. AIMS: The purposes of this research were to design a VR game and to apply it to teach physiotherapy in neurological diseases. METHODOLOGY: In this study, at first, a VR game was designed for upper limb rehabilitation in brain-injured patients based on the literature and the opinions of physiotherapy experts and game designers. Then, the designed game was used for teaching physiotherapy in neurological diseases. Thereafter, the opinions of 31 undergraduate students about the teaching session were evaluated by two anonymous questionnaires. Data analysis was performed using descriptive statistics through SPSS (version 19). RESULTS: The VR game developed under expert supervision. The evaluation showed that the median score for students’ perception of learning was 3.11. The median scores of questions related to the “facilitating level of virtual reality” and “student satisfaction” were 8.66 and 9, respectively. The analysis of students’ responses to open-ended questions highlighted the therapeutic aspect of the game compared to its educational aspect. CONCLUSIONS: Application of VR games in education can enhance the students’ perception of learning. Furthermore, it can provide a better understanding of physiotherapy in patients with neurological diseases as well as the satisfaction of students. However, the survey indicated that the good results of this teaching method are due to the use of VR for guiding the patient's movements.
format Online
Article
Text
id pubmed-7652073
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Wolters Kluwer - Medknow
record_format MEDLINE/PubMed
spelling pubmed-76520732020-11-17 Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game Shahmoradi, Leila Almasi, Sohrab Ghotbi, Nastaran Gholamzadeh, Marsa J Educ Health Promot Original Article INTRODUCTION: The virtual reality-based (VR) game can be considered as a new approach to education and to enhance the skills of health-care students. AIMS: The purposes of this research were to design a VR game and to apply it to teach physiotherapy in neurological diseases. METHODOLOGY: In this study, at first, a VR game was designed for upper limb rehabilitation in brain-injured patients based on the literature and the opinions of physiotherapy experts and game designers. Then, the designed game was used for teaching physiotherapy in neurological diseases. Thereafter, the opinions of 31 undergraduate students about the teaching session were evaluated by two anonymous questionnaires. Data analysis was performed using descriptive statistics through SPSS (version 19). RESULTS: The VR game developed under expert supervision. The evaluation showed that the median score for students’ perception of learning was 3.11. The median scores of questions related to the “facilitating level of virtual reality” and “student satisfaction” were 8.66 and 9, respectively. The analysis of students’ responses to open-ended questions highlighted the therapeutic aspect of the game compared to its educational aspect. CONCLUSIONS: Application of VR games in education can enhance the students’ perception of learning. Furthermore, it can provide a better understanding of physiotherapy in patients with neurological diseases as well as the satisfaction of students. However, the survey indicated that the good results of this teaching method are due to the use of VR for guiding the patient's movements. Wolters Kluwer - Medknow 2020-09-28 /pmc/articles/PMC7652073/ /pubmed/33209926 http://dx.doi.org/10.4103/jehp.jehp_736_19 Text en Copyright: © 2020 Journal of Education and Health Promotion http://creativecommons.org/licenses/by-nc-sa/4.0 This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms.
spellingShingle Original Article
Shahmoradi, Leila
Almasi, Sohrab
Ghotbi, Nastaran
Gholamzadeh, Marsa
Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game
title Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game
title_full Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game
title_fullStr Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game
title_full_unstemmed Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game
title_short Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game
title_sort learning promotion of physiotherapy in neurological diseases: design and application of a virtual reality-based game
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7652073/
https://www.ncbi.nlm.nih.gov/pubmed/33209926
http://dx.doi.org/10.4103/jehp.jehp_736_19
work_keys_str_mv AT shahmoradileila learningpromotionofphysiotherapyinneurologicaldiseasesdesignandapplicationofavirtualrealitybasedgame
AT almasisohrab learningpromotionofphysiotherapyinneurologicaldiseasesdesignandapplicationofavirtualrealitybasedgame
AT ghotbinastaran learningpromotionofphysiotherapyinneurologicaldiseasesdesignandapplicationofavirtualrealitybasedgame
AT gholamzadehmarsa learningpromotionofphysiotherapyinneurologicaldiseasesdesignandapplicationofavirtualrealitybasedgame