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Getting Active with Active Video Games: A Quasi-Experimental Study

Given the cultural emphasis on academic achievement and environmental constraints to physical activity (PA), active video games (AVGs) may be used to decrease sedentary behavior and increase PA of Hong Kong children. This study explored the potential of a school-based AVG intervention on sedentary t...

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Detalles Bibliográficos
Autores principales: Liang, Yan, Lau, Patrick W. C., Jiang, Yannan, Maddison, Ralph
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7663622/
https://www.ncbi.nlm.nih.gov/pubmed/33143064
http://dx.doi.org/10.3390/ijerph17217984