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A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
INTRODUCTION: In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BMJ Publishing Group
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7670940/ https://www.ncbi.nlm.nih.gov/pubmed/33199427 http://dx.doi.org/10.1136/bmjopen-2020-041667 |