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A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol

INTRODUCTION: In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help...

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Autores principales: Edwards, Darren J, Kemp, Andrew H
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7670940/
https://www.ncbi.nlm.nih.gov/pubmed/33199427
http://dx.doi.org/10.1136/bmjopen-2020-041667
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author Edwards, Darren J
Kemp, Andrew H
author_facet Edwards, Darren J
Kemp, Andrew H
author_sort Edwards, Darren J
collection PubMed
description INTRODUCTION: In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help remediate a specific mental health disorder. OBJECTIVE: Here, we propose a protocol for assessing the feasibility of a novel acceptance and commitment therapy (ACT)-based video game for young adults. METHODS AND ANALYSIS: The Medical Research Council (MRC) framework will be used for developing a complex intervention to design and test the feasibility of an ACT-based video game intervention using a mixed-methods approach involving qualitative and quantitative data. The primary outcomes will include feasibility testing of recruitment processes and the acceptability of the intervention through qualitative interviews, attendance and rates of attrition. Secondary outcomes will involve a series of quantitative questionnaires to obtain effect sizes for power analysis, allowing for the ideal sample size for an appropriately powered, randomised controlled trial to be determined. ETHICS AND DISSEMINATION: This study has been approved by the Psychology Department Research Ethics Committee (2020-4929-3923) at Swansea University in the UK. Dissemination activities will involve publications in peer-reviewed journals, presentations at local and national conferences and promotion through social media. TRIAL REGISTRATION NUMBER: NCT04566042.
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spelling pubmed-76709402020-11-20 A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol Edwards, Darren J Kemp, Andrew H BMJ Open Mental Health INTRODUCTION: In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help remediate a specific mental health disorder. OBJECTIVE: Here, we propose a protocol for assessing the feasibility of a novel acceptance and commitment therapy (ACT)-based video game for young adults. METHODS AND ANALYSIS: The Medical Research Council (MRC) framework will be used for developing a complex intervention to design and test the feasibility of an ACT-based video game intervention using a mixed-methods approach involving qualitative and quantitative data. The primary outcomes will include feasibility testing of recruitment processes and the acceptability of the intervention through qualitative interviews, attendance and rates of attrition. Secondary outcomes will involve a series of quantitative questionnaires to obtain effect sizes for power analysis, allowing for the ideal sample size for an appropriately powered, randomised controlled trial to be determined. ETHICS AND DISSEMINATION: This study has been approved by the Psychology Department Research Ethics Committee (2020-4929-3923) at Swansea University in the UK. Dissemination activities will involve publications in peer-reviewed journals, presentations at local and national conferences and promotion through social media. TRIAL REGISTRATION NUMBER: NCT04566042. BMJ Publishing Group 2020-11-16 /pmc/articles/PMC7670940/ /pubmed/33199427 http://dx.doi.org/10.1136/bmjopen-2020-041667 Text en © Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ http://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/.
spellingShingle Mental Health
Edwards, Darren J
Kemp, Andrew H
A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_full A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_fullStr A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_full_unstemmed A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_short A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_sort novel act-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
topic Mental Health
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7670940/
https://www.ncbi.nlm.nih.gov/pubmed/33199427
http://dx.doi.org/10.1136/bmjopen-2020-041667
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