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A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
INTRODUCTION: In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BMJ Publishing Group
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7670940/ https://www.ncbi.nlm.nih.gov/pubmed/33199427 http://dx.doi.org/10.1136/bmjopen-2020-041667 |
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author | Edwards, Darren J Kemp, Andrew H |
author_facet | Edwards, Darren J Kemp, Andrew H |
author_sort | Edwards, Darren J |
collection | PubMed |
description | INTRODUCTION: In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help remediate a specific mental health disorder. OBJECTIVE: Here, we propose a protocol for assessing the feasibility of a novel acceptance and commitment therapy (ACT)-based video game for young adults. METHODS AND ANALYSIS: The Medical Research Council (MRC) framework will be used for developing a complex intervention to design and test the feasibility of an ACT-based video game intervention using a mixed-methods approach involving qualitative and quantitative data. The primary outcomes will include feasibility testing of recruitment processes and the acceptability of the intervention through qualitative interviews, attendance and rates of attrition. Secondary outcomes will involve a series of quantitative questionnaires to obtain effect sizes for power analysis, allowing for the ideal sample size for an appropriately powered, randomised controlled trial to be determined. ETHICS AND DISSEMINATION: This study has been approved by the Psychology Department Research Ethics Committee (2020-4929-3923) at Swansea University in the UK. Dissemination activities will involve publications in peer-reviewed journals, presentations at local and national conferences and promotion through social media. TRIAL REGISTRATION NUMBER: NCT04566042. |
format | Online Article Text |
id | pubmed-7670940 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BMJ Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-76709402020-11-20 A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol Edwards, Darren J Kemp, Andrew H BMJ Open Mental Health INTRODUCTION: In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help remediate a specific mental health disorder. OBJECTIVE: Here, we propose a protocol for assessing the feasibility of a novel acceptance and commitment therapy (ACT)-based video game for young adults. METHODS AND ANALYSIS: The Medical Research Council (MRC) framework will be used for developing a complex intervention to design and test the feasibility of an ACT-based video game intervention using a mixed-methods approach involving qualitative and quantitative data. The primary outcomes will include feasibility testing of recruitment processes and the acceptability of the intervention through qualitative interviews, attendance and rates of attrition. Secondary outcomes will involve a series of quantitative questionnaires to obtain effect sizes for power analysis, allowing for the ideal sample size for an appropriately powered, randomised controlled trial to be determined. ETHICS AND DISSEMINATION: This study has been approved by the Psychology Department Research Ethics Committee (2020-4929-3923) at Swansea University in the UK. Dissemination activities will involve publications in peer-reviewed journals, presentations at local and national conferences and promotion through social media. TRIAL REGISTRATION NUMBER: NCT04566042. BMJ Publishing Group 2020-11-16 /pmc/articles/PMC7670940/ /pubmed/33199427 http://dx.doi.org/10.1136/bmjopen-2020-041667 Text en © Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ http://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/. |
spellingShingle | Mental Health Edwards, Darren J Kemp, Andrew H A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol |
title | A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol |
title_full | A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol |
title_fullStr | A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol |
title_full_unstemmed | A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol |
title_short | A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol |
title_sort | novel act-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol |
topic | Mental Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7670940/ https://www.ncbi.nlm.nih.gov/pubmed/33199427 http://dx.doi.org/10.1136/bmjopen-2020-041667 |
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