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Utilising mobile game based learning methods effectively to support education
This paper is a response concerning the implications of scholarship of the article entitled "A critical review of 13 years of mobile game-based learning" by Giannakas et al. (in Educ Technol Res Dev 66:341–384, 2018). This response focuses on the key ideas presented in Giannakas et al. (20...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Springer US
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7673314/ https://www.ncbi.nlm.nih.gov/pubmed/33230377 http://dx.doi.org/10.1007/s11423-020-09887-x |
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author | Nisiotis, Louis |
author_facet | Nisiotis, Louis |
author_sort | Nisiotis, Louis |
collection | PubMed |
description | This paper is a response concerning the implications of scholarship of the article entitled "A critical review of 13 years of mobile game-based learning" by Giannakas et al. (in Educ Technol Res Dev 66:341–384, 2018). This response focuses on the key ideas presented in Giannakas et al. (2018) from a practical perspective, highlighting how practitioners, scholars and designers can use their findings to effectively utilise mobile Game Based Learning (mBGL) approaches to support and enhance learning. This response paper is discussing the value, impact and practical implications of Giannakas, et al. (2018) and possible future directions relevant to the use of smartphone enabled virtual reality to support mGBL. |
format | Online Article Text |
id | pubmed-7673314 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-76733142020-11-19 Utilising mobile game based learning methods effectively to support education Nisiotis, Louis Educ Technol Res Dev Article This paper is a response concerning the implications of scholarship of the article entitled "A critical review of 13 years of mobile game-based learning" by Giannakas et al. (in Educ Technol Res Dev 66:341–384, 2018). This response focuses on the key ideas presented in Giannakas et al. (2018) from a practical perspective, highlighting how practitioners, scholars and designers can use their findings to effectively utilise mobile Game Based Learning (mBGL) approaches to support and enhance learning. This response paper is discussing the value, impact and practical implications of Giannakas, et al. (2018) and possible future directions relevant to the use of smartphone enabled virtual reality to support mGBL. Springer US 2020-11-18 2021 /pmc/articles/PMC7673314/ /pubmed/33230377 http://dx.doi.org/10.1007/s11423-020-09887-x Text en © Association for Educational Communications and Technology 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Nisiotis, Louis Utilising mobile game based learning methods effectively to support education |
title | Utilising mobile game based learning methods effectively to support education |
title_full | Utilising mobile game based learning methods effectively to support education |
title_fullStr | Utilising mobile game based learning methods effectively to support education |
title_full_unstemmed | Utilising mobile game based learning methods effectively to support education |
title_short | Utilising mobile game based learning methods effectively to support education |
title_sort | utilising mobile game based learning methods effectively to support education |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7673314/ https://www.ncbi.nlm.nih.gov/pubmed/33230377 http://dx.doi.org/10.1007/s11423-020-09887-x |
work_keys_str_mv | AT nisiotislouis utilisingmobilegamebasedlearningmethodseffectivelytosupporteducation |