Cargando…

Dark Participation in Games

With the advent of digital games came the advent of gamer cultures and identities. A “gamer” became a new social first for the group of individuals who played video games (primarily in arcades) in the late 1970’s. Over time, however, gamer cultures have grown into what is largely discussed as “toxic...

Descripción completa

Detalles Bibliográficos
Autor principal: Kowert, Rachel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7683775/
https://www.ncbi.nlm.nih.gov/pubmed/33244307
http://dx.doi.org/10.3389/fpsyg.2020.598947