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Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study

BACKGROUND: Gamification and persuasive games are effective tools to motivate behavior change, particularly to promote daily physical activities. On the one hand, studies have suggested that a one-size-fits-all approach does not work well for persuasive game design. On the other hand, player modelin...

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Detalles Bibliográficos
Autores principales: Zhao, Zhao, Arya, Ali, Orji, Rita, Chan, Gerry
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7708084/
https://www.ncbi.nlm.nih.gov/pubmed/33200994
http://dx.doi.org/10.2196/19968