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Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study
BACKGROUND: Gamification and persuasive games are effective tools to motivate behavior change, particularly to promote daily physical activities. On the one hand, studies have suggested that a one-size-fits-all approach does not work well for persuasive game design. On the other hand, player modelin...
Autores principales: | Zhao, Zhao, Arya, Ali, Orji, Rita, Chan, Gerry |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7708084/ https://www.ncbi.nlm.nih.gov/pubmed/33200994 http://dx.doi.org/10.2196/19968 |
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