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Recommendations for Implementing Gamification for Mental Health and Wellbeing

Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized as atheoretical, particularly in relation to behavior change theory and game studies theories. Definitions of the term “gamif...

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Detalles Bibliográficos
Autor principal: Cheng, Vanessa Wan Sze
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7750532/
https://www.ncbi.nlm.nih.gov/pubmed/33365001
http://dx.doi.org/10.3389/fpsyg.2020.586379