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Recommendations for Implementing Gamification for Mental Health and Wellbeing
Gamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation has been criticized as atheoretical, particularly in relation to behavior change theory and game studies theories. Definitions of the term “gamif...
Autor principal: | Cheng, Vanessa Wan Sze |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7750532/ https://www.ncbi.nlm.nih.gov/pubmed/33365001 http://dx.doi.org/10.3389/fpsyg.2020.586379 |
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