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Adaptive Rehabilitation Bots in Serious Games †

In recent years, we have witnessed a growing adoption of serious games in telerehabilitation by taking advantage of advanced multimedia technologies such as motion capture and virtual reality devices. Current serious game solutions for telerehabilitation suffer form lack of personalization and adapt...

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Detalles Bibliográficos
Autores principales: Afyouni, Imad, Murad, Abdullah, Einea, Anas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7763621/
https://www.ncbi.nlm.nih.gov/pubmed/33316916
http://dx.doi.org/10.3390/s20247037