Cargando…

Authenticity, Interactivity, and Collaboration in VR Learning Games

Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are engaging and often novel experiences. However, long-term curricu...

Descripción completa

Detalles Bibliográficos
Autores principales: Thompson, Meredith M., Wang, Annie, Roy, Dan, Klopfer, Eric
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7805727/
https://www.ncbi.nlm.nih.gov/pubmed/33501011
http://dx.doi.org/10.3389/frobt.2018.00133