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Pupillary Responses for Cognitive Load Measurement to Classify Difficulty Levels in an Educational Video Game: Empirical Study

BACKGROUND: A learning task recurrently perceived as easy (or hard) may cause poor learning results. Gamer data such as errors, attempts, or time to finish a challenge are widely used to estimate the perceived difficulty level. In other contexts, pupillometry is widely used to measure cognitive load...

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Detalles Bibliográficos
Autores principales: Mitre-Hernandez, Hugo, Covarrubias Carrillo, Roberto, Lara-Alvarez, Carlos
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7834946/
https://www.ncbi.nlm.nih.gov/pubmed/33427677
http://dx.doi.org/10.2196/21620