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Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease

Human-Computer Interaction (HCI) and games set a new domain in understanding people’s motivations in gaming, behavioral implications of game play, game adaptation to player preferences and needs for increased engaging experiences in the context of HCI serious games (HCI-SGs). When the latter relate...

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Detalles Bibliográficos
Autores principales: Dias, Sofia Balula, Diniz, José Alves, Konstantinidis, Evdokimos, Savvidis, Theodore, Zilidou, Vicky, Bamidis, Panagiotis D., Grammatikopoulou, Athina, Dimitropoulos, Kosmas, Grammalidis, Nikos, Jaeger, Hagen, Stadtschnitzer, Michael, Silva, Hugo, Telo, Gonçalo, Ioakeimidis, Ioannis, Ntakakis, George, Karayiannis, Fotis, Huchet, Estelle, Hoermann, Vera, Filis, Konstantinos, Theodoropoulou, Elina, Lyberopoulos, George, Kyritsis, Konstantinos, Papadopoulos, Alexandros, Depoulos, Anastasios, Trivedi, Dhaval, Chaudhuri, Ray K., Klingelhoefer, Lisa, Reichmann, Heinz, Bostantzopoulou, Sevasti, Katsarou, Zoe, Iakovakis, Dimitrios, Hadjidimitriou, Stelios, Charisis, Vasileios, Apostolidis, George, Hadjileontiadis, Leontios J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7843389/
https://www.ncbi.nlm.nih.gov/pubmed/33519632
http://dx.doi.org/10.3389/fpsyg.2020.612835