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Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style

In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our understanding of the psychological variables that in...

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Detalles Bibliográficos
Autores principales: Loewen, Mitchell G. H., Burris, Christopher T., Nacke, Lennart E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844083/
https://www.ncbi.nlm.nih.gov/pubmed/33519565
http://dx.doi.org/10.3389/fpsyg.2020.01902