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Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style

In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our understanding of the psychological variables that in...

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Autores principales: Loewen, Mitchell G. H., Burris, Christopher T., Nacke, Lennart E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844083/
https://www.ncbi.nlm.nih.gov/pubmed/33519565
http://dx.doi.org/10.3389/fpsyg.2020.01902
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author Loewen, Mitchell G. H.
Burris, Christopher T.
Nacke, Lennart E.
author_facet Loewen, Mitchell G. H.
Burris, Christopher T.
Nacke, Lennart E.
author_sort Loewen, Mitchell G. H.
collection PubMed
description In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our understanding of the psychological variables that influence players' avatar choices remains incomplete. The study presented in this paper tested whether players' preferred style of avatar creation is linked to the magnitude of self-perceived discrepancies between who they are, who they aspire to be, and who they think they should be. One-hundred-and-twenty-five undergraduate gamers indicated their preferred avatar creation style and completed a values measure from three different perspectives: their actual, ideal, and ought selves. The average actual/ideal values discrepancy was greater among those who preferred idealized avatars vs. those who preferred realistic avatars. The average actual/ought values discrepancy was greater among those who preferred completely different avatars (i.e., fantasy/role-players) vs. those who preferred realistic avatars. These results, therefore, offer additional evidence that self-discrepancy theory is a useful framework for understanding avatar preferences.
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spelling pubmed-78440832021-01-30 Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style Loewen, Mitchell G. H. Burris, Christopher T. Nacke, Lennart E. Front Psychol Psychology In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our understanding of the psychological variables that influence players' avatar choices remains incomplete. The study presented in this paper tested whether players' preferred style of avatar creation is linked to the magnitude of self-perceived discrepancies between who they are, who they aspire to be, and who they think they should be. One-hundred-and-twenty-five undergraduate gamers indicated their preferred avatar creation style and completed a values measure from three different perspectives: their actual, ideal, and ought selves. The average actual/ideal values discrepancy was greater among those who preferred idealized avatars vs. those who preferred realistic avatars. The average actual/ought values discrepancy was greater among those who preferred completely different avatars (i.e., fantasy/role-players) vs. those who preferred realistic avatars. These results, therefore, offer additional evidence that self-discrepancy theory is a useful framework for understanding avatar preferences. Frontiers Media S.A. 2021-01-15 /pmc/articles/PMC7844083/ /pubmed/33519565 http://dx.doi.org/10.3389/fpsyg.2020.01902 Text en Copyright © 2021 Loewen, Burris and Nacke. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Loewen, Mitchell G. H.
Burris, Christopher T.
Nacke, Lennart E.
Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
title Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
title_full Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
title_fullStr Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
title_full_unstemmed Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
title_short Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
title_sort me, myself, and not-i: self-discrepancy type predicts avatar creation style
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844083/
https://www.ncbi.nlm.nih.gov/pubmed/33519565
http://dx.doi.org/10.3389/fpsyg.2020.01902
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