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Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our understanding of the psychological variables that in...
Autores principales: | Loewen, Mitchell G. H., Burris, Christopher T., Nacke, Lennart E. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7844083/ https://www.ncbi.nlm.nih.gov/pubmed/33519565 http://dx.doi.org/10.3389/fpsyg.2020.01902 |
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