Cargando…

GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems

Intelligent Tutoring Systems (ITSs) are concerned with the use of artificial intelligence techniques for performing adaptive tutoring to learners' according to what they know about the domain. Researchers are increasingly interested in applying gamification in e-learning systems to engage stude...

Descripción completa

Detalles Bibliográficos
Autores principales: Dermeval, Diego, Albuquerque, Josmário, Bittencourt, Ig Ibert, Isotani, Seiji, Silva, Alan Pedro, Vassileva, Julita
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7861306/
https://www.ncbi.nlm.nih.gov/pubmed/33733102
http://dx.doi.org/10.3389/frai.2019.00013
_version_ 1783647058000871424
author Dermeval, Diego
Albuquerque, Josmário
Bittencourt, Ig Ibert
Isotani, Seiji
Silva, Alan Pedro
Vassileva, Julita
author_facet Dermeval, Diego
Albuquerque, Josmário
Bittencourt, Ig Ibert
Isotani, Seiji
Silva, Alan Pedro
Vassileva, Julita
author_sort Dermeval, Diego
collection PubMed
description Intelligent Tutoring Systems (ITSs) are concerned with the use of artificial intelligence techniques for performing adaptive tutoring to learners' according to what they know about the domain. Researchers are increasingly interested in applying gamification in e-learning systems to engage students and to drive desired learning behaviors. However, little attention has been drawn to the effective application of gamification in ITS, and how to connect theories of both concepts in a standard and formal way. Moreover, gamified ITS should manipulate a huge amount of knowledge regarding several models, i.e., gamification, domain, student and pedagogical models. Formally connecting such theories as well as representing system's knowledge relies on the use of ontologies. In this paper, we present an ontological model that connects gamification and ITS concepts. Our model takes advantage of ontologies to allow automated reasoning (e.g., on the domain, student, pedagogical or gamification models), to enable interoperability, and create awareness about theories and good practices for the designers of gamified ITS. To evaluate our model, we use an ontology evaluation method based on five knowledge representation roles. We also illustrate how it could support the development of an intelligent authoring tool to design gamified ITS.
format Online
Article
Text
id pubmed-7861306
institution National Center for Biotechnology Information
language English
publishDate 2019
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-78613062021-03-16 GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems Dermeval, Diego Albuquerque, Josmário Bittencourt, Ig Ibert Isotani, Seiji Silva, Alan Pedro Vassileva, Julita Front Artif Intell Artificial Intelligence Intelligent Tutoring Systems (ITSs) are concerned with the use of artificial intelligence techniques for performing adaptive tutoring to learners' according to what they know about the domain. Researchers are increasingly interested in applying gamification in e-learning systems to engage students and to drive desired learning behaviors. However, little attention has been drawn to the effective application of gamification in ITS, and how to connect theories of both concepts in a standard and formal way. Moreover, gamified ITS should manipulate a huge amount of knowledge regarding several models, i.e., gamification, domain, student and pedagogical models. Formally connecting such theories as well as representing system's knowledge relies on the use of ontologies. In this paper, we present an ontological model that connects gamification and ITS concepts. Our model takes advantage of ontologies to allow automated reasoning (e.g., on the domain, student, pedagogical or gamification models), to enable interoperability, and create awareness about theories and good practices for the designers of gamified ITS. To evaluate our model, we use an ontology evaluation method based on five knowledge representation roles. We also illustrate how it could support the development of an intelligent authoring tool to design gamified ITS. Frontiers Media S.A. 2019-07-31 /pmc/articles/PMC7861306/ /pubmed/33733102 http://dx.doi.org/10.3389/frai.2019.00013 Text en Copyright © 2019 Dermeval, Albuquerque, Bittencourt, Isotani, Silva and Vassileva. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Artificial Intelligence
Dermeval, Diego
Albuquerque, Josmário
Bittencourt, Ig Ibert
Isotani, Seiji
Silva, Alan Pedro
Vassileva, Julita
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
title GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
title_full GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
title_fullStr GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
title_full_unstemmed GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
title_short GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
title_sort gato: an ontological model to apply gamification in intelligent tutoring systems
topic Artificial Intelligence
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7861306/
https://www.ncbi.nlm.nih.gov/pubmed/33733102
http://dx.doi.org/10.3389/frai.2019.00013
work_keys_str_mv AT dermevaldiego gatoanontologicalmodeltoapplygamificationinintelligenttutoringsystems
AT albuquerquejosmario gatoanontologicalmodeltoapplygamificationinintelligenttutoringsystems
AT bittencourtigibert gatoanontologicalmodeltoapplygamificationinintelligenttutoringsystems
AT isotaniseiji gatoanontologicalmodeltoapplygamificationinintelligenttutoringsystems
AT silvaalanpedro gatoanontologicalmodeltoapplygamificationinintelligenttutoringsystems
AT vassilevajulita gatoanontologicalmodeltoapplygamificationinintelligenttutoringsystems