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Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment

COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. However, there is active debate about the potential f...

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Detalles Bibliográficos
Autores principales: Hall, Lauren C., Drummond, Aaron, Sauer, James D., Ferguson, Christopher J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7866886/
https://www.ncbi.nlm.nih.gov/pubmed/33604174
http://dx.doi.org/10.7717/peerj.10705