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Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment
COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. However, there is active debate about the potential f...
Autores principales: | Hall, Lauren C., Drummond, Aaron, Sauer, James D., Ferguson, Christopher J. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7866886/ https://www.ncbi.nlm.nih.gov/pubmed/33604174 http://dx.doi.org/10.7717/peerj.10705 |
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