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One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms
Path planning plays a crucial role in many applications in robotics for example for planning an arm movement or for navigation. Most of the existing approaches to solve this problem are iterative, where a path is generated by prediction of the next state from the current state. Moreover, in case of...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7874085/ https://www.ncbi.nlm.nih.gov/pubmed/33584239 http://dx.doi.org/10.3389/fnbot.2020.600984 |
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author | Kulvicius, Tomas Herzog, Sebastian Lüddecke, Timo Tamosiunaite, Minija Wörgötter, Florentin |
author_facet | Kulvicius, Tomas Herzog, Sebastian Lüddecke, Timo Tamosiunaite, Minija Wörgötter, Florentin |
author_sort | Kulvicius, Tomas |
collection | PubMed |
description | Path planning plays a crucial role in many applications in robotics for example for planning an arm movement or for navigation. Most of the existing approaches to solve this problem are iterative, where a path is generated by prediction of the next state from the current state. Moreover, in case of multi-agent systems, paths are usually planned for each agent separately (decentralized approach). In case of centralized approaches, paths are computed for each agent simultaneously by solving a complex optimization problem, which does not scale well when the number of agents increases. In contrast to this, we propose a novel method, using a homogeneous, convolutional neural network, which allows generation of complete paths, even for more than one agent, in one-shot, i.e., with a single prediction step. First we consider single path planning in 2D and 3D mazes. Here, we show that our method is able to successfully generate optimal or close to optimal (in most of the cases <10% longer) paths in more than 99.5% of the cases. Next we analyze multi-paths either from a single source to multiple end-points or vice versa. Although the model has never been trained on multiple paths, it is also able to generate optimal or near-optimal (<22% longer) paths in 96.4 and 83.9% of the cases when generating two and three paths, respectively. Performance is then also compared to several state of the art algorithms. |
format | Online Article Text |
id | pubmed-7874085 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-78740852021-02-11 One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms Kulvicius, Tomas Herzog, Sebastian Lüddecke, Timo Tamosiunaite, Minija Wörgötter, Florentin Front Neurorobot Neuroscience Path planning plays a crucial role in many applications in robotics for example for planning an arm movement or for navigation. Most of the existing approaches to solve this problem are iterative, where a path is generated by prediction of the next state from the current state. Moreover, in case of multi-agent systems, paths are usually planned for each agent separately (decentralized approach). In case of centralized approaches, paths are computed for each agent simultaneously by solving a complex optimization problem, which does not scale well when the number of agents increases. In contrast to this, we propose a novel method, using a homogeneous, convolutional neural network, which allows generation of complete paths, even for more than one agent, in one-shot, i.e., with a single prediction step. First we consider single path planning in 2D and 3D mazes. Here, we show that our method is able to successfully generate optimal or close to optimal (in most of the cases <10% longer) paths in more than 99.5% of the cases. Next we analyze multi-paths either from a single source to multiple end-points or vice versa. Although the model has never been trained on multiple paths, it is also able to generate optimal or near-optimal (<22% longer) paths in 96.4 and 83.9% of the cases when generating two and three paths, respectively. Performance is then also compared to several state of the art algorithms. Frontiers Media S.A. 2021-01-08 /pmc/articles/PMC7874085/ /pubmed/33584239 http://dx.doi.org/10.3389/fnbot.2020.600984 Text en Copyright © 2021 Kulvicius, Herzog, Lüddecke, Tamosiunaite and Wörgötter. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Kulvicius, Tomas Herzog, Sebastian Lüddecke, Timo Tamosiunaite, Minija Wörgötter, Florentin One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms |
title | One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms |
title_full | One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms |
title_fullStr | One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms |
title_full_unstemmed | One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms |
title_short | One-Shot Multi-Path Planning Using Fully Convolutional Networks in a Comparison to Other Algorithms |
title_sort | one-shot multi-path planning using fully convolutional networks in a comparison to other algorithms |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7874085/ https://www.ncbi.nlm.nih.gov/pubmed/33584239 http://dx.doi.org/10.3389/fnbot.2020.600984 |
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