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The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies

Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar “The Lonely Patient” is based on a real patient case and deals with the German health care system from the perspectiv...

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Autores principales: Huber, Johanna, Witti, Matthias, Schunk, Michaela, Fischer, Martin R., Tolks, Daniel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: German Medical Science GMS Publishing House 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7899094/
https://www.ncbi.nlm.nih.gov/pubmed/33659608
http://dx.doi.org/10.3205/zma001399
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author Huber, Johanna
Witti, Matthias
Schunk, Michaela
Fischer, Martin R.
Tolks, Daniel
author_facet Huber, Johanna
Witti, Matthias
Schunk, Michaela
Fischer, Martin R.
Tolks, Daniel
author_sort Huber, Johanna
collection PubMed
description Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar “The Lonely Patient” is based on a real patient case and deals with the German health care system from the perspective of a patient. In order to create more space for discussion and exchange among students, the seminar was redesigned on the basis of the Inverted Classroom Method (ICM). Project description: Due to the COVID-19 pandemic, new, purely digital teaching formats had to be developed quickly in the sense of Emergency Remote Teaching. Therefore, the Inverted Classroom concept of the seminar was transformed into an online ICM. In order to promote active learning based on the ICAP model (Interactive, Constructive, Active, Passive), the online face-to-face part was designed as a synchronous interactive learner-centered course using the gamified audience response system Kahoot! Results: Evaluation results to date and feedback rounds with students indicate that the online ICM-version of the seminar leads to at least as good evaluation results as the previous face-to-face course. In particular, the students positively emphasize the use of Kahoot! as an activating digital medium. Discussion: Through the use of the ICM and the gamified audience response system Kahoot!, students could be activated in meaningful ways. The resulting discussions about the patient case and teaching content of the quiz questions in the synchronous online course could be implemented just as well as in the classroom-based course of previous semesters. Conclusion: The application of the online ICM, along with the consideration of the ICAP Model, has led to the successful implementation of a digital course within the context of the increased difficulty surrounding the emergency remote teaching. Additionally, students’ learning success has remained at a similar level as during traditional classroom-based courses of previous semesters.
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spelling pubmed-78990942021-03-02 The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies Huber, Johanna Witti, Matthias Schunk, Michaela Fischer, Martin R. Tolks, Daniel GMS J Med Educ Article Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar “The Lonely Patient” is based on a real patient case and deals with the German health care system from the perspective of a patient. In order to create more space for discussion and exchange among students, the seminar was redesigned on the basis of the Inverted Classroom Method (ICM). Project description: Due to the COVID-19 pandemic, new, purely digital teaching formats had to be developed quickly in the sense of Emergency Remote Teaching. Therefore, the Inverted Classroom concept of the seminar was transformed into an online ICM. In order to promote active learning based on the ICAP model (Interactive, Constructive, Active, Passive), the online face-to-face part was designed as a synchronous interactive learner-centered course using the gamified audience response system Kahoot! Results: Evaluation results to date and feedback rounds with students indicate that the online ICM-version of the seminar leads to at least as good evaluation results as the previous face-to-face course. In particular, the students positively emphasize the use of Kahoot! as an activating digital medium. Discussion: Through the use of the ICM and the gamified audience response system Kahoot!, students could be activated in meaningful ways. The resulting discussions about the patient case and teaching content of the quiz questions in the synchronous online course could be implemented just as well as in the classroom-based course of previous semesters. Conclusion: The application of the online ICM, along with the consideration of the ICAP Model, has led to the successful implementation of a digital course within the context of the increased difficulty surrounding the emergency remote teaching. Additionally, students’ learning success has remained at a similar level as during traditional classroom-based courses of previous semesters. German Medical Science GMS Publishing House 2021-01-28 /pmc/articles/PMC7899094/ /pubmed/33659608 http://dx.doi.org/10.3205/zma001399 Text en Copyright © 2021 Huber et al. This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 License. See license information at http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Huber, Johanna
Witti, Matthias
Schunk, Michaela
Fischer, Martin R.
Tolks, Daniel
The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies
title The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies
title_full The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies
title_fullStr The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies
title_full_unstemmed The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies
title_short The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies
title_sort use of the online inverted classroom model for digital teaching with gamification in medical studies
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7899094/
https://www.ncbi.nlm.nih.gov/pubmed/33659608
http://dx.doi.org/10.3205/zma001399
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