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Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game †

Games have become one of the most popular activities across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment. However, incorporating game activities as part of the curriculum in schools remains limited. Some of the barriers for broader...

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Detalles Bibliográficos
Autores principales: Gomez, Manuel J., Ruipérez-Valiente, José A., Martínez, Pedro A., Kim, Yoon Jeon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7913236/
https://www.ncbi.nlm.nih.gov/pubmed/33546167
http://dx.doi.org/10.3390/s21041025