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Immersive virtual environments and embodied agents for e-learning applications
Massive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates. In this initial study we investigate how the use of immersive virtual environments for Power-Point based informational learning may benef...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7924662/ https://www.ncbi.nlm.nih.gov/pubmed/33816966 http://dx.doi.org/10.7717/peerj-cs.315 |
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author | Fitton, Isabel S. Finnegan, Daniel J. Proulx, Michael J. |
author_facet | Fitton, Isabel S. Finnegan, Daniel J. Proulx, Michael J. |
author_sort | Fitton, Isabel S. |
collection | PubMed |
description | Massive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates. In this initial study we investigate how the use of immersive virtual environments for Power-Point based informational learning may benefit learners and mimic traditional lectures successfully. We examine the role of embodied agent tutors which are frequently implemented within virtual learning environments. We find similar performance on a bespoke knowledge test and metrics for motivation, satisfaction, and engagement by learners in both real and virtual environments, regardless of embodied agent tutor presence. Our results raise questions regarding the viability of using virtual environments for remote-learning paradigms, and we emphasise the need for further investigation to inform the design of effective remote-learning applications. |
format | Online Article Text |
id | pubmed-7924662 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-79246622021-04-02 Immersive virtual environments and embodied agents for e-learning applications Fitton, Isabel S. Finnegan, Daniel J. Proulx, Michael J. PeerJ Comput Sci Human-Computer Interaction Massive Open Online Courses are a dominant force in remote-learning yet suffer from persisting problems stemming from lack of commitment and low completion rates. In this initial study we investigate how the use of immersive virtual environments for Power-Point based informational learning may benefit learners and mimic traditional lectures successfully. We examine the role of embodied agent tutors which are frequently implemented within virtual learning environments. We find similar performance on a bespoke knowledge test and metrics for motivation, satisfaction, and engagement by learners in both real and virtual environments, regardless of embodied agent tutor presence. Our results raise questions regarding the viability of using virtual environments for remote-learning paradigms, and we emphasise the need for further investigation to inform the design of effective remote-learning applications. PeerJ Inc. 2020-11-16 /pmc/articles/PMC7924662/ /pubmed/33816966 http://dx.doi.org/10.7717/peerj-cs.315 Text en © 2020 Fitton et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ Computer Science) and either DOI or URL of the article must be cited. |
spellingShingle | Human-Computer Interaction Fitton, Isabel S. Finnegan, Daniel J. Proulx, Michael J. Immersive virtual environments and embodied agents for e-learning applications |
title | Immersive virtual environments and embodied agents for e-learning applications |
title_full | Immersive virtual environments and embodied agents for e-learning applications |
title_fullStr | Immersive virtual environments and embodied agents for e-learning applications |
title_full_unstemmed | Immersive virtual environments and embodied agents for e-learning applications |
title_short | Immersive virtual environments and embodied agents for e-learning applications |
title_sort | immersive virtual environments and embodied agents for e-learning applications |
topic | Human-Computer Interaction |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7924662/ https://www.ncbi.nlm.nih.gov/pubmed/33816966 http://dx.doi.org/10.7717/peerj-cs.315 |
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