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Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia
A European initiative CODING4GIRLS (C4G) promotes the acquisition of programming skills through a game development process with the aim of preparing young learners, especially girls, to enter computer science careers and raising awareness of the relationship between ICT and the real world. Using the...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7931171/ https://www.ncbi.nlm.nih.gov/pubmed/33686332 http://dx.doi.org/10.1007/s10639-021-10471-w |
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author | Holenko Dlab, Martina Hoic-Bozic, Natasa |
author_facet | Holenko Dlab, Martina Hoic-Bozic, Natasa |
author_sort | Holenko Dlab, Martina |
collection | PubMed |
description | A European initiative CODING4GIRLS (C4G) promotes the acquisition of programming skills through a game development process with the aim of preparing young learners, especially girls, to enter computer science careers and raising awareness of the relationship between ICT and the real world. Using the C4G game development-based learning methodology, students develop serious games for which they need to learn specific programming concepts. This paper presents the results of a study with a mixed-gender group of both boys and girls (N = 773) carried out with the aim of examining the effectiveness of the C4G development-based learning approach in lower secondary education in Croatia. In-service and pre-service teachers organized learning activities for students based on the C4G learning scenarios, which include the development of games in the programming language Snap! with topics that are interesting for both boys and girls and which involve solving real-world problems. The results showed that students accepted the C4G methodology and were motivated to learn how to program by developing games for solving real-world problems. Teachers and experts consider this approach as a relevant and effective method for achieving learning objectives related to programming, applicable and suitable for lower secondary students (11–15 year olds). |
format | Online Article Text |
id | pubmed-7931171 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-79311712021-03-04 Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia Holenko Dlab, Martina Hoic-Bozic, Natasa Educ Inf Technol (Dordr) Article A European initiative CODING4GIRLS (C4G) promotes the acquisition of programming skills through a game development process with the aim of preparing young learners, especially girls, to enter computer science careers and raising awareness of the relationship between ICT and the real world. Using the C4G game development-based learning methodology, students develop serious games for which they need to learn specific programming concepts. This paper presents the results of a study with a mixed-gender group of both boys and girls (N = 773) carried out with the aim of examining the effectiveness of the C4G development-based learning approach in lower secondary education in Croatia. In-service and pre-service teachers organized learning activities for students based on the C4G learning scenarios, which include the development of games in the programming language Snap! with topics that are interesting for both boys and girls and which involve solving real-world problems. The results showed that students accepted the C4G methodology and were motivated to learn how to program by developing games for solving real-world problems. Teachers and experts consider this approach as a relevant and effective method for achieving learning objectives related to programming, applicable and suitable for lower secondary students (11–15 year olds). Springer US 2021-03-04 2021 /pmc/articles/PMC7931171/ /pubmed/33686332 http://dx.doi.org/10.1007/s10639-021-10471-w Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature 2021 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Holenko Dlab, Martina Hoic-Bozic, Natasa Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia |
title | Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia |
title_full | Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia |
title_fullStr | Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia |
title_full_unstemmed | Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia |
title_short | Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia |
title_sort | effectiveness of game development-based learning for acquiring programming skills in lower secondary education in croatia |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7931171/ https://www.ncbi.nlm.nih.gov/pubmed/33686332 http://dx.doi.org/10.1007/s10639-021-10471-w |
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