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Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning
Given the widespread acceptance of computational thinking (CT) in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things (AIoT) combines artificial intelligence (AI) and the Int...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7940183/ https://www.ncbi.nlm.nih.gov/pubmed/33708166 http://dx.doi.org/10.3389/fpsyg.2021.640115 |
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author | Lin, Yu-Shan Chen, Shih-Yeh Tsai, Chia-Wei Lai, Ying-Hsun |
author_facet | Lin, Yu-Shan Chen, Shih-Yeh Tsai, Chia-Wei Lai, Ying-Hsun |
author_sort | Lin, Yu-Shan |
collection | PubMed |
description | Given the widespread acceptance of computational thinking (CT) in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things (AIoT) combines artificial intelligence (AI) and the Internet of things (IoT) and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented Reality (AR) technology was proposed and explored the effect of CT skills. The students used AR applications to understand AIoT applications in practice, attempted the placement of different AR sensors in actual scenarios, and further generalized and designed algorithms. Based on the results of the experimental course, we explored the influence of prior knowledge and usage intention on students' CT competence training. The results show that proposed AIoT learning can increase students' learning intention and that they had a positive impact on problem solving and comprehension with AR technology, as well as application planning and design. |
format | Online Article Text |
id | pubmed-7940183 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-79401832021-03-10 Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning Lin, Yu-Shan Chen, Shih-Yeh Tsai, Chia-Wei Lai, Ying-Hsun Front Psychol Psychology Given the widespread acceptance of computational thinking (CT) in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things (AIoT) combines artificial intelligence (AI) and the Internet of things (IoT) and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented Reality (AR) technology was proposed and explored the effect of CT skills. The students used AR applications to understand AIoT applications in practice, attempted the placement of different AR sensors in actual scenarios, and further generalized and designed algorithms. Based on the results of the experimental course, we explored the influence of prior knowledge and usage intention on students' CT competence training. The results show that proposed AIoT learning can increase students' learning intention and that they had a positive impact on problem solving and comprehension with AR technology, as well as application planning and design. Frontiers Media S.A. 2021-02-23 /pmc/articles/PMC7940183/ /pubmed/33708166 http://dx.doi.org/10.3389/fpsyg.2021.640115 Text en Copyright © 2021 Lin, Chen, Tsai and Lai. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Lin, Yu-Shan Chen, Shih-Yeh Tsai, Chia-Wei Lai, Ying-Hsun Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning |
title | Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning |
title_full | Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning |
title_fullStr | Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning |
title_full_unstemmed | Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning |
title_short | Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning |
title_sort | exploring computational thinking skills training through augmented reality and aiot learning |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7940183/ https://www.ncbi.nlm.nih.gov/pubmed/33708166 http://dx.doi.org/10.3389/fpsyg.2021.640115 |
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