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Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning

Given the widespread acceptance of computational thinking (CT) in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things (AIoT) combines artificial intelligence (AI) and the Int...

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Autores principales: Lin, Yu-Shan, Chen, Shih-Yeh, Tsai, Chia-Wei, Lai, Ying-Hsun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7940183/
https://www.ncbi.nlm.nih.gov/pubmed/33708166
http://dx.doi.org/10.3389/fpsyg.2021.640115
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author Lin, Yu-Shan
Chen, Shih-Yeh
Tsai, Chia-Wei
Lai, Ying-Hsun
author_facet Lin, Yu-Shan
Chen, Shih-Yeh
Tsai, Chia-Wei
Lai, Ying-Hsun
author_sort Lin, Yu-Shan
collection PubMed
description Given the widespread acceptance of computational thinking (CT) in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things (AIoT) combines artificial intelligence (AI) and the Internet of things (IoT) and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented Reality (AR) technology was proposed and explored the effect of CT skills. The students used AR applications to understand AIoT applications in practice, attempted the placement of different AR sensors in actual scenarios, and further generalized and designed algorithms. Based on the results of the experimental course, we explored the influence of prior knowledge and usage intention on students' CT competence training. The results show that proposed AIoT learning can increase students' learning intention and that they had a positive impact on problem solving and comprehension with AR technology, as well as application planning and design.
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spelling pubmed-79401832021-03-10 Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning Lin, Yu-Shan Chen, Shih-Yeh Tsai, Chia-Wei Lai, Ying-Hsun Front Psychol Psychology Given the widespread acceptance of computational thinking (CT) in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things (AIoT) combines artificial intelligence (AI) and the Internet of things (IoT) and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented Reality (AR) technology was proposed and explored the effect of CT skills. The students used AR applications to understand AIoT applications in practice, attempted the placement of different AR sensors in actual scenarios, and further generalized and designed algorithms. Based on the results of the experimental course, we explored the influence of prior knowledge and usage intention on students' CT competence training. The results show that proposed AIoT learning can increase students' learning intention and that they had a positive impact on problem solving and comprehension with AR technology, as well as application planning and design. Frontiers Media S.A. 2021-02-23 /pmc/articles/PMC7940183/ /pubmed/33708166 http://dx.doi.org/10.3389/fpsyg.2021.640115 Text en Copyright © 2021 Lin, Chen, Tsai and Lai. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Lin, Yu-Shan
Chen, Shih-Yeh
Tsai, Chia-Wei
Lai, Ying-Hsun
Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning
title Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning
title_full Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning
title_fullStr Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning
title_full_unstemmed Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning
title_short Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning
title_sort exploring computational thinking skills training through augmented reality and aiot learning
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7940183/
https://www.ncbi.nlm.nih.gov/pubmed/33708166
http://dx.doi.org/10.3389/fpsyg.2021.640115
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